It is clear that you have misunderstood general concept in this article

submitted 1 year ago by Devon456 to handyman

I enjoy these kinds of games too, however, I'm not going to be a snide critic, this isn't a typical game.

The idea of bringing that type of ceiling for action-related skill is precisely the reason why the developers have basically taken out Wizard with pretty over-the-top adjustments (and Ranger is next).

It is clear that you have misunderstood general concept in this article.

This is like going to CS:GO and asking why there's not a Medic or Spy Class.

It's not chivalry. You're not getting any better from dragging your mouse to change your hit box then the game already allows Yes its something you can do in the game. However, the reason you don't notice it is because its totally pointless which is why no one even bothers to do it.

This is a minor addition on combat that is based off games that were played in the late 90's . It's been updated to be closer to a game from the year 2006. and also used an identical system.

Really, i am amazed at the response given that as far as modifications can be made, the items in the detail document either already mechanically exists in the game in another form or is a quality of life change.

Everything here could be implemented with minor modifications in order to stop. Changes that are appropriate for the long-term viability and replayability of the game this is truly to the benefit to the players. If you want to learn more about Dark And Darker,please vist https://www.mmoexp.com/Dark-and-darker/Gold.html