I’ve been thinking a lot about how to make NPCs feel less scripted and more natural. So I talked with the team at GamesDapp, and they said they’re using AI to give NPCs evolving behaviors that change based on player choices and gameplay patterns — kind of like they “learn” as the game progresses.
Sounds cool in theory, but I’m still wondering how well it works in practice. Here’s their link: https://www.gamesd.app/ai-game-development
Anyone here actually tried something like this in a real game? Curious if it really makes the gameplay feel more alive.