Many GameFi projects lose players within months. Common reasons:
High token emissions Rewarding grinding over skill Little real token utility Weak smart contracts
Gameplay becoming secondary
Projects like Big Time, Illuvium, and Splinterlands highlight the importance of sustainable economies and gameplay-first design.
What’s the #1 reason you’ve seen a GameFi project fail?
Been exploring this through recent GameFi work with Bitdeal. Curious to hear your thoughts.