The feedback of players who aren't experienced

submitted 2 years ago by Devon456 to linuxmasterrace

The feedback of players who aren't experienced is still important (maybe not the final end all of balance However, it's still a factor) for those who want to encourage a lot of people to get into the game. Everyone will experience a learning curve at some point in their lives, and the ??????? more difficult and difficult the experience is, the lesser number of people will get through it. If you must take on a sport for long periods of time or get really good at the game before you become great, is it really good? Do the answers to that one really matter if the vast majority of people never even get there?

Furthermore, I don't have any idea, but I'm convinced that many complaints stem from the reality that fighting most adversaries feels like hitting on them with an inflatable pool noodles or some random skin and bones dead man who blows often and spits out every 5 seconds has more than 10 times the amount of health as a living being.

I've played for about 2 hours, certain times as a ranger, some as a rogue very little of the other types, but mostly cleric. I played all solo goblin Dungeons, and I got out at least two times, mostly because I formed a truce with people (via aggressive teabagging) who did not want to attempt to kill each other.

The game's PvPvE. Not PvEvPvP lol. That's a bit odd. But in the end. If they can make crowds "smarter" There will be more people who will be crying then just having mobs of bullet sponges. This isn't all so strong. The majority of people aren't aware of the system of perks. This could be due to dry tool tips and not good information. People also fear of testing and dying to understand things. Perks are such a huge an issue in the current game. It's time to improve transparency. If you want to learn more about Dark And Darker,please vist https://www.mmoexp.com/Dark-and-darker/Gold.html