Chain lightning can be shot on a ranger in from a corner or throwing melee weapons. It bounces to the people who are hiding in the corner. The movement is huge with wizard. In terms of fireballs. Understanding the range of splash dmg's is important. I employ it in melee vs combats in melee all the time. It's not necessary to body the person. Make use of the splash damage to apply burn. It could be more effective. These are only a few examples of what it takes to be a competent wizard. In terms of the initial staff. Its not hard to stock up on spell books in the event that the Alc has them on sale. I am the spell book and Qstaff on my own.
Like a rogue. The base DMG is low for a reason. The poison stacks really fast. It is a great way to punch in groups for an poison build. If you want to do a quick kill build it is a good idea to use rapier. Lock pick will definitely require a greater grace time. There are many factors that could be improved with every class.
Don't get me wrong. I'm not saying that the game is perfect by any means. However, there are a lot of things that need to be thought of out and beyond. Many hidden things that people don't know about or that are even possible. I'm sorry to have missed a lot of points you've made. However, I would like to participate in the game! If there's anything you want me to touch with more detail. Feel free to point that out. This is a great discussion issues that will give Devs top-quality feed back.
Barb gets a flat +10 weapon damage
What's everyone's stance regarding the numeric aspects of the things that result from the perks and skills of a class?
I ask because I recently discovered that Barb is granted a flat 10 weapon damage per axe as a perk. This basically raises the damage by around 1-2 levels of rarity and makes even their axe as a starter as good as a Common one in that regard.
I'm making this point due to the fact that other increases from perks and skills don't offer near as much of gain, generally being 5-10% at most (1 about 2 points per). The only other increase in power from a perk or skill at the similar level is Rogue's Weakpoint Attack ability, which lowers the target's defense by 50 percent. If you want to learn more about Dark And Darker,please vist https://www.mmoexp.com/Dark-and-darker/Gold.html