Diablo 4’s monetization design may still rankle with the community

submitted 1 year ago by Devon456 to wallstreetbets

As for the cosmetics sold in the shop, these will be ways to modify the appearance of your character that have no in-game stats or any other impact on gameplay. It will be possible to closely inspect how all items look on your own character before you buy. They will be mostly specific to individual character classes (whereas cosmetics exclusive to the Season Pass might look similar across all classes). You’ll be able to use them on any character of the right class on your account. And they can be mixed and matched with transmogs from items acquired in-game.

Blizzard is keen to stress that the cosmetics may look different to in-game armor pieces, but not necessarily better. “There are incredible pieces — Unique and Legendary quality items — for players to find without ever going to the shop,” Clark says.

As cleanly and clearly defined as it is, Diablo 4’s monetization design may still rankle with the community. The Season Pass unavoidably carries with it the flavor of free-to-play gaming, while the rabidly competitive Diablo community will surely test the assertion that the seasonal gameplay boosts are fair, and cannot be exploited, to within an inch of its life.

Selling cosmetics is common practice in long-running live games, and there doesn’t appear to be anything controversial about the way they will be sold in Diablo 4. Nevertheless, for some in the community, a character’s splendid appearance should be a sign of the effort and skill that went into acquiring those armor pieces. To those players, offering similarly stunning looks for sale will undercut that value. If you want to learn more about Diablo 4 Gold,piease vist https://www.mmoexp.com/Diablo-4/Gold.html